HITMAN 3 - Modding Thread

Custom Mission Pack 1.6 - Sniper Assassin: Hawke’s Bay

Sniper Assassin: Hawke-aido has been replaced with Sniper Assassin: Hawke’s Bay, a brand new, more proper sniper mission on Hawke’s Bay (and only Hawke’s Bay)

Differences:

  • New angle and sniper nest, have better view
  • Fully functional Sniper Assassin UI (albeit with the odd little bug)
  • Some NPC paths have been tweaked, others deleted
  • You can pick your own loadout, so you can pick your own outfit but will need to own a briefcase in order to bring a sniper. Luckily this mod unlocks the official Sniper Assassin rifles so you’ll have something good to choose from
  • Difficulties are used to choose time of day. Casual = Midday, Professional = Sunset, Master = Night
  • Difficulties also change the availability of easier kills and body hides
  • You must now reach 90000 sniper points to complete the mission, remember you can only kill 12 militia members. This is meant to be a proper challenge, so you actually spend time playing it and don’t just three minutes on it going “Nice. Easy. Well I’ll never touch that again”

Bugs:

  • It will show only one target to be killed on start, but once you kill them it will turn into 11. To make a total of 12… even though it only shows 11.
  • If your first kill is a multi-kill then one icon will always still white, as if you haven’t killed them, but don’t worry, that’s just a visual glitch
  • The mission timer (You have 7 minutes) will turn into a streak timer upon your first kill, but then when the streak ends it will not go back to the mission timer and will just say 0:00. This is because I made the sniper scoring system an objective (So that I could set the score requirement), and the sniper UI is unable to handle their being two timers at the same time (mission and streak timer). Nothing I can realistically do about that, soz. Maybe just play with the game’s normal timer on? Or don’t be slow lel
  • H3 made all grass foliage not show up if it’s more than 25m or so away, which as you might expect looks terrible on a sniper map. I couldn’t figure out how to bring it back to H2 standard, but I at least got it so the grass shows up when you zoom in with scope, so that’s an improvement on base H3. This change will affect/improve vanilla Hawke’s Bay as well.

Other updates in this release:

  • Fixes Lucas Grey outfit to have a head lel
  • Tweaks unrestricted default Mendoza entrance for… no reason in particular

UPDATE: Peacock plugin is now out and contains all missions

Thank you to Kercyx for French translation and minor playtesting.

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