You can pin point what trophy you are missing by checking completed challenges. If all trophies you earned are here, then probably new challenges are coming. Some of the trophies are in basement as well.
Platform: PC (Steam)
Location: Chongqing
Description: In Freelancer mode, there is a floating Strange Note in the ICA apartment, which doesn’t appear in Story Mode.
Other people found it in a safe but there was no safe for me here, the safe was in the Recruitment Station.
Platform: PC (Steam)
Location: Safehouse
Description: Immediately after starting Freelancer mode, I quickly pressed the Spacebar and 2 animations got mashed up, 47 was continuously drinking without a glass in front of the world map.
Platform: PC (Steam)
Location: Isle of Sgàil
Description: In Freelancer mode, during a Showdown one of the suspect was drinking out of this glass and apparently didn’t put it back on the table but under.
I remember poisoning this glass but I can’t remember if it was before or after this picture, or if it has anything to do with this.
Platform: Xbox Series X, digital
Location: Marrakesh
Description: Freelancer mode, explosive phone does not register as a collateral explosive kill despite target and multiple civilians killed in blast.
Steps to reproduce:
- Syndicate leader picks up explosive phone
- Detonate phone when target enters crowd
- Target and multiple civilians killed
- Side objective shows failed state.
Frequency: only tested once
Platform: PS5
Language: French
Mode: Freelancer
(1) Description: The challenge “Crime fighter” has a wrong description. It’s written “1000” instead of “100”
(2) Map: Santa Fortuna
Description: In Rico’s garage, there is cocaine that can be poisoned. However, the guard who snorts cocaine seems immune to poison. I’ve poisoned the cocaine with rat emetic poison, the cocaine has the green smoke but nothing happens. The guy continues like nothing hhas happened.
Location of the cocaine:
You sure actual NPCs were eliminated and not just those in the crowd?
Just experienced this glitch which scared the bejeezus out of me!
When I came through this area again, it occurred again and I expected it.
Platform: PC (Epic Games)
Location: Dubai
Description: When a suitcase is placed on it’s side horizontally in the catwalk area of Dubai, it is completely covered by the floor, but still able to be picked up
Steps to reproduce:
- Start the game
- Load the Dubai mission with suitcase
- Go to the hallway southeast of the third floor Control Room leading to the stairs
- Place or throw suitcase into the area closest to the wall as you turn.
Frequency: Always
When loading any mission with Dubai, the loading bar will stop moving, and memory usage will go all the way to all available memory in the system after a minute. Verifying the integrity of the files does nothing:
Platform: PS5 Digital.
Location: Freelancer on Dartmoor, though it’s hard to tell if location matters for this.
Description: I’m in a Showdown, and Tattoos for a Suspect (who was the Leader) were not properly displaying. It seemed to depend on what position the arm was in relation to me. It’s hard to describe. It was like the tattoo was clipping into the arm itself.
Frequency: I’ve had good luck with tells/looks until this instance, so this was the first time I’ve personally had this issue. I also force quit the game and relaunched into Freelancer to ensure it wasn’t a fluke.
OK maybe someone already noticed, but this happened to me only once - after starting Freelancer mode, agent 47 for some reason spawns in the command center room, appears to be drinking wine (might be related to certain decoration asset used in kitchen, I suppose…?):
After pressing space, he glitched out a bit and returned back to normal. Seems that some random things he does around the house need some checkup.
Platform: PC
Game version: Latest Epic game version as of 20th Feb.
The target circled is hiding behind an exit icon. you can see a few pixels of red.
Can we make the exit icon more transparent so we can see the red target easier?
Or perhaps move the red target in front of all exit icons.
Platform: PS5 (Digital)
Location: Hokkaido (Freelancer Showdown)
Had this interesting suspect…who, naturally, turned out to be the Leader.
When I restarted, she did it again. She starts in the garden, walks out to the yoga platform and it seems like her smoking animation followed by her sneezing/allergy animation kind of pushes her off the platform and out into midair, where she just…vibrates like that.
I had a smoker/sneezer in Haven who did the same weird thing!
Platform: PC
Location: Whittelton Creek
Description: I spawned with my Agent 17 suit, and my tie was flying around my neck. It later fixed itself, but it was very strange.
Frequency: Once
Location: Dartmoor
Description: This car was bugging out when I’ve approached. It later fixed itself and went normal.
Frequency: Once
Location: Isle of Sgáil
Description: My suspect walked of ruins into the sea, and would almost escape, if I hadn’t knocked her out with Kalmer. I did not push her here, she simply walked here.
Frequency: Once
Location: Safehouse
Description: When I’ve spawned in boxing, punching bag was flying around.
Frequency: Once
Location: Dubai
Description: In this corner in lower security office, items dropped here will float.
Frequency: Always
Location: All
Description: RS-15 lost its magazine after I’ve reloaded it.
Frequency: Once
Location: Haven Island
Description: Locations where certain disguises can go are broken. As waiter or villa guard, if you go to private island area by wooden bridge, you will be sent away, or get compromised, despite the fact both of the disguises are normally allowed here and do not count as trespassing. Same goes with waiter disguise not being allowed behind spa area despite the fact that again, this disguise is not trespassing here.
Frequency: Always
Location: All (Freelancer)
Description: One of suspects (black man with grey hair, pink shirt and baseball cap) cannot be poisioned with dart gun, both kalmer and sieker. He can be poisioned with other poisions, but not dart guns.
Frequency: Always
Location: Bangok
Description: Heidi has some minor clipping issues on back of her jacket when she’s sitting down, playing guitar.
Frequency: Always
Platform: Xbox
Location: In each map at least once
Description: Prestige objective: Collateral kill accident.
Made a water puddle and went for electroduction. Happened just with canister and devices.
Location: Ambrose Island
Description: Got stuck in front of chest after opening it.
PC
Dubai Map
Edge of Your Seat ‘Featured’ contract F7SC#6
The first target I broke their neck and got the melee in green.
Used a letter opener as a thrown kill on the 2nd target.
It showed “melee kill”, but the optional melee kill goal is shown with an X meaning
it was not complete. This has to be a bug; it’s only acknowleding one type of melee kill.
If this is as intended then that should be bettere explained.
Platform PC
Location Dubai
Description:
Featured Contract Edge of Your Seat stylized as F7SC#6
The contract has as optional to use melee kills. While it shows a pop up acknowleding the kill type
the condition shows it’s not met. I made a clip. First kill was with a letter opener from behind and it
did give correct credit, but the 2nd kill was with a fibre wire and it shows optional condition not met.
I’m not sure if this is isolated to the contract or endemic to the map.
It’s always been like that, it says melee kill, not throw weapon, i personally dislike both but it doesn’t change the fact
I don’t think you can get silent assassin (5 stars) unless you do these all correct
That’s because the fiber wire isn’t clased as a melee, this bugs me to death (exuse the pun) because it awards melee kill XP.
Contracts mode in general on any map