Would be good
I think so, yeah. I mean I think they kept the clues in H2 for so long because that was their âvisionâ like with Colorado in H1. Now theyâll convert it since itâs not the original version or something.
Do we have any idea about how elusive targets will work? Or if they will even be in the game?
they will be in the game. we dont know how theyll change yet
Rather than taking them out completely, Iâd prefer it if they just mark them as optional once youâve completed the mission in full. That way if someone is wanting to do a full playthrough of the story, even though they would already know what the clues contain, the option to gather the clues is still there.
at this point, i think ive accepted that there wont be any new fan-requested mechanics.
no dual ballers or human shield. maybe not even elevators, but the juryâs still out on that.
just a new camera unless ioi wants to prove me wrong on that
I hope at least we get better AI in this one
Things like reacting to blood must be in the game
I can live with no elevators but this is really a âMustâ For HITMAN 3
And what I really would like to see after that James Bond Project is full remake of Hitman Blood Money with maybe even some new levels
Just like what they did in Contrasts while remaking the codename 47 maps
I guess that would be perfect for the franchise until they come up with some new ways for the series future
This way, we can finally have dual ballers, Elevators, Money system and all that cool stuff in a modern gameplay
For those who didnât see it, the â79 quick fire questionsâ video had the Game Director list ârainâ as a fan requested favourite, apparently itâs at the top of a lot of our lists.
I would also assume the rating names system would be a fan request. And Blackballer; and depending how this camera works a photo mode for consoles sort of (but you canât even take a picture of yourself, and Iâd be surprised if they let you set stuff like depth of field etc)
Iâm hoping thereâs something more notable that they just havenât revealed yet, but the gameâs out in about 3 weeks and itâs not looking like it :S Although weâll see what theyâre doing with Elusive Targets, people have been wanting that system to change since it started
Game/play-changing fan requests:
- Targets with guns
- Airport map
- Working elevators in-game (Would give a reason to bring fibre wire if you can do the bloody money elevator kill again)
- Expanded/improved contract creation
- Improved contract system (including subscribe to author, rate contracts)
- AI react to blood again
- NPCs need key to open locked doors
- Hostage taking, etc
What would change if a target had a gun?
I canât imagine a scenario where if we go after people like Gray or the Constant, we find them with bare hands just hiding behind a bodyguard they know 47 tricks everywhere he goes, so the only believable way would be to make them be armed.
idc about elevators, tbh⌠the blood reaction would change the whole game, for better and worse.
The improved contract system would be the definitive thing to make Hitman 3 the best Hitman of all time. We REALLY need that and people donât say it quite as often as they should.
Same thoughts here, especially with aimed targets and blood reaction. That would give at least master difficult another step closer to really hard.
It would allow them to bring back counter/assassins as targets. Could have to kill someone whoâs actively hunting you. Imagine that, someone who doesnât show up on instinct walking through Chongqing, and theyâre given a powerful weapon that kills you in two hits; would definitely be a change
And even if they didnât do that, it makes the âjust get the target alone in a room and do whateverâ tactic a little harder, because if they get a shot off then guards will come running in, whereas I think right now their scream/lines donât penetrate through a closed door; and of course youâre actually shit at the game then youâll have the embarrassment of being killed by your target, thatâd be a laugh
Iâm really, really hoping theyâve revamped some part of Contracts mode that theyâll either tell us before release, or can somehow work that into a post-release content.
We need less-restrictive kill restrictions (the Melee/Thrown requirements now), some more restrictions from Escalations and maybe a few new ones that can restrict your loadout or starting location.
So, yeah, in terms of fan-requested locations and levels the game is looking really good and checking all those boxes so far (still need an on-the-ground winter level though).
In terms of new features, ehhh. Itâs more of the same, but as Iâve said before, I would have preferred just⌠More. An elevator or two, a money system to let me unlock what I want and makes it so that no content is restricted to one season (avoiding the MK2 debacle), and even a photo mode, but it seems thatâs not happening either.
So, again, Hitman 3 is looking good, but I was hoping it would look even greater. Maybe theyâve got some more knock-your-socks-off reveals planned though. Weâll seeâŚ
A waste of time and resource. More perfect for IOI to decide the new future for Hitman as soon as possible.
I think that itâs good to honour the past but also to never cling to it. I like an occasional fan service level like Whittleton Creek or Dartmoor, but I prefer when the series tackles new ideas like race tracks and banks.
One day it will happen and it will be glorious.
For those who didnât see it, the â79 quick fire questionsâ video had the Game Director list ârainâ as a fan requested favourite, apparently itâs at the top of a lot of our lists.
May not be as important as some other features, but I remember that a lot of people wanted bad weather like rain and snow way back when the first game of the trilogy was released. âGive us night missionsâ and âGive us rainâ was as common as âGive us working elevatorsâ.
- Working elevators in-game (Would give a reason to bring fibre wire if you can do the bloody money elevator kill again)
That actually ruined my immersion. Never felt right to me that every single elevator had a hatch that allowed you to climb on top and strangle people below. I would like to have elevators back, but being able to climb on top of them and strangle people through the convenient hatch should be the exception.
i think it should just require some additional steps like actually opening the hatch instead of it being so by default. or it could be a vent where you can put poison instead of a hatch on every elevator and the latter only on some of them. or both)
Also, that was the cheapest kill ever. Very simple, boring, and kind of overpowered.
âŚbut also pretty damn cool.
thereâs pretty simple ways to stop it being overpowered or at least make the player work for it: bodyguard or two, lift attendant, security systems in the lift shaft, require tool to open, etc.