Hitman 3 - 3.110 - May 24th Patch Notes

Is this with or without DLSS?

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My RTX 3070 seems to be doing pretty well with this. Too bad I have the eyes of a pensioner and can’t really tell the difference.

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Without. Only had a chance to boot up the game in the last few minutes, haven’t had a chance to play with any settings properly yet.

Anyway, forget all those pretty reflections generated in real time…

“IT’S BEEEAAAAUUUUTTTTIIIIFFFFUUUULLLL…”

8cc449e820de89df551c29fdd4dabd77

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Well, that’s why they always add DLSS along with RT, it does real wonders to the framerate. You don’t have to say goodbye to the reflections just yet.

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They changed Greys Hitman 2 model with his Hitman 3 model. Maybe that’s why it took them so long?

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Does anyone else get the impression from the patch notes that IO could be working on a full offline mode? They made a point to note that the patch removes the additional complications from the first batches in the Arcade, but they were able to do that server-side months ago.

The only reason that the removal would be noteworthy is if at some stage they’re planning for the Arcade (and other modes) to be available offline.

:thinking:

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I think they mostly said so for messaging purposes.

People tend to browse the patch notes and Roadmaps and not one-off Tweets or Community Manager posts here.

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Well I´m wondering whether this is indeed an intentional replacement or - more likely - a future unlock that got patched in instead of the DAK by mistake… (which seems to be the case based on BRYN´s post) @Clemens_IOI ?

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Good to see a lot of fixes in there (namely Grey and the Amoosing challenge), but still a loooot of stuff left. Here´s hoping they´re addressed by the time Ambrose Island comes out. Guess I oughta finally bomb zendesk support with them…

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Anyone else notice that leaderboard ranking after completing a mission/contract is missing? From what I understand from the notes, this is not what they meant to do.

Also, that player profile limit increase is insane. Been playing this game almost religiously for years and I have yet to crack lvl 1,000. I know there are some players in the 4-digits, but damn. @Count.Rushmore this one’s for you pal!

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wow! loving this. :cupid: the ray tracing looks stunning in all three of the games. :face_holding_back_tears: also looking forward to trying the Real master mode in H3 locations. thank you

Yeah. Noticed that today. Admittedly I do like this
Ornamental SMG, but I am curious, why replace the DAK Gold SMG? I like that SMG as well. It doesn’t affect too much in any of my contracts that uses SMGs, but still… I like to have both SMGs.

Besides, I remember that this SMG, the DAK Gold is the intended SMG unlock for the Greed DLC. Even though ironically Greed, Sloth and Lust are the only 3 out of the 7DS to have 47 not hold any weapons in their images on the Store page.

As I said, I like Ornamental SMG equally as most SMGs. If this does get removed, I would like to see this return as an unlock. Maybe have it as an Escalation unlock, or a Challenge unlock. Mendoza is kinda the only Hitman 3 map that is lacking Escalations. Without DLCs, The Pasquel Consortium is the only non-DLC Escalation in Mendoza. Funnily enough, Mendoza also has the worse exits. They’re too far away in most places.

I would like to know why we got this Ornamental SMG from @Clemens_IOI.

Ok, people have already noted it in the unlocks thread, but there´s one more changed weapon, the HWK21 Covert, which now has a different skin. Somehow I think this is also unintentional and is perhaps meant to be a different version of the same gun that we are yet to have as an unlockable (and perhaps also the one that was intended back in the March road map). Cause otherwise I don´t really see why they would change the design of the gun after so many years… @Clemens_IOI Can you bring some light into this?


Side note: It´s a shame that the laser sight doesn´t work.

Also, the model comes with a bug. When fired, the muzzle flash appears to the side of the gun and closer than it should.

There´s also a second “bug” (didn´t take a screenshot). When placing the gun on the ground, the supressor doesn´t show on the green/red model. Possibly related to the muzzle flash issue, since it seems like the gun doesn´t “realize” it´s longer.

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Now I’m curious. Where did you find them?

That #3/247 missing after playing a contract is really annoying. I hope ioi will fix it immediately. :see_no_evil:

I didn’t know about the polar survival suit until reading about it in these patch notes.

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Really hope this is a bug, this is a pretty big thing to remove. There are a lot of people who enjoy seeing that number pop up on contracts, especially when playing friends contracts.

@Clemens_IOI can you confirm if this is a bug?

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Yes this is a bug, and not as intended. We’re looking it this as we speak.

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I doubt this is for me anymore :slight_smile:
There are people apparently who already reached the 5k levels limit and I didn’t even hit the 4k level yet :slight_smile:
With all that stuff that going on, I doubt I could even play the game normally for nearest future though I’ll try at least to play Elusive Targets and bits of new content along with Featured Contracts :slight_smile:

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yup this is not as intended ( for both weapons - the SMG and the HWK21) … Consider yourself lucky to see what the future might bring :slight_smile: We’re investigating these misplaced weapons. And will get the originals back ASAP.

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