I’ve been getting non-stop phone calls and hundreds of thousands of emails, and a couple hundred hand-delivered letters this past week, with people asking me “what the heck is happening with the SHOTGUN Showdown episode?!”
I keep telling them first of all, it’s Shogun, and second of all, it’s almost ready. I’ve had a blast this past past week and a half exploring every inch of the mission and crafting the most perfect play-through that conveys the events in a logical sense and presents them in a cinematic fashion with a perfect silent assassin style scoreboard at the end.
I can’t wait to lay it out here which should be happening this week. There are many little details about this level that I think have gone unnoticed. It’s tough to tell sometimes whether I am making a new discovery about the game, or if I am simply finding something that was at one point mentioned on the internet, but has since been removed. For example, whenever you press the big red button, and then make your way up to the top floor, there will always be a sword wielding ninja who runs down and across the third floor, and he will always become hostile if he sees you. However there is a little cubby screen thing right next to the door he will run through the room from, that seems to be designed for the player to crouch behind in order to avoid that one specific NPC. You don’t really see any discussions online about these kinds of things, and I wonder if they used to be before a lot of sites, such as Hitman Forum itself, wiped a lot of older content.
Anyways that’s all just wanted to say that it’s coming soon and should be uploaded this week.