I already had a review drafted being very impressed with the game, but more and more mission stories that I did positively surprised me even more, so I decided to at least finish all the main ones before posting a review.
I’ll go with brief highlights and (when it applies) lowlights of locations and an overview.
Soundtrack
Missing the multiple amazing original songs like Paris radio, Final Test radio, Jordan Cross’ band tracks, Caruso tapes, Sapienza Landslide singing, and many more from the previous editions, but the environmental soundtrack is up there with its predecessors.
In particular, for Hitman 3 the tango version of Hitman’s exit mission theme was brilliant and my favorite. The more I play, the more I enjoy every location’s soundtracks. Judging the trilogy as a whole, Niels and IOI’s freelance partners (who composed some other custom songs) were a ture masterclass in soundtracks.
Dubai:
Feels like an extension of and a bridge to Hitman 2 before Dartmoor really sets the tone for Hitman 3.
Great level design and mission stories. It ended up presenting more different environments within the location than I anticipated from the trailers. Following and manipulating targets’ routes was very interesting and full of possibilities. The “top of the world” concept to start the campaign was spot on.
Dartmoor:
Most reviews agree that the detective mission story was fantastic and I’ll just second that without saying the same in-depth things about it again. Very entertaining and immersive, but could’ve avoided Diana solving the case for us.
Amazing level design, settings and lightning. Every environment there feels like a classic Ralph Lauren catalog, which I absolutely love.
Negatives: No matter the circumstances, I’ll always prefer multiple targets rather than a single target, so it could’ve been even better with plus one.
Chongqing:
Character concept and voice acting for the targets was excellent as well as the social dynamics between the two. Loved just standing around and listening to their altercations.
As commonly observed: Chongqing is incredibly photogenic and one of the most stunning Hitman locations.
The rainy night and calm city setting as opposed to the usual very crowded locations was a good touch. It managed to deliver a calm, less crowded mission without being boring, which is a feat in itself.
Negatives: underground lab felt larger than optimal while the city itself felt underused. Could do with an extra well developed zone like the Chinese restaurant providing another mission story to approach targets.
Berlin
The voice actress for the ICA handler (the same as Imogen Royce’s, btw) of the agents was perfect. She masterfully communicated the tension of the mission. First time playing I felt really immersed and emotionally connected to the mission and the betrayal of the ICA.
As you replay and get used to everything it’s different, but although I consider Mendoza the best mission, Berlin is absolutely the best first-time experience for a mission. One that I won’t forget.
The Rolf Hirschmuller mission story was insane. I was expecting to meet the boss but suddenly I was ambushed by agents… I even happened to be unarmed but then there’s a shotgun under the desk. I already had a high opinion of Berlin before being amazed at this bit.
Mendoza:
My favorite kill in the whole trilogy is absolutely Don Yates’ hit on Tamara Vidal.
First: it got me completely by surprise because the challenge thumbnails suggested to me that obviously the two kills by proxy were the wife killing Yates and the sniper killing Vidal.
I was not expecting at all another kill by proxy option and the scene made me go “WOW” and after that Diana gets slapped and captured and I’m like “NO WAY”.
Not only it was totally unexpected, the composition and cinematics of scene was very cool and well made.
Mendoza was already my favorite location BEFORE finding this one out, so just take the trophy and go home already: the best mission in Hitman 3.
Also, Yates’ reaction to the wine spill is one of the funniest moments. Then even comes the wine specialist to cry along.
The tango with Diana exit is the best mission exit ever.
In short, Mendoza is a beautifully made location, it has the largest amount of opportunities (and combinations of it) from H3 locations, the best mission stories and (after all the missions so far) having Diana on the field interacting with 47 was simply remarkable.
Negatives: it has optimization issues around some areas and especially around the lavender fields it drives massive fps drops. Nothing negative about the level design itself. Just that technical problem.
Carpathian Mountains:
Yes, this is not really a sandbox or very replayable mission like the usual ones. Still, it manages to deliver a good ending to the series. I actually think it makes more sense to finish off in such a fashion than to have a regular mission that wouldn’t feel like closure, despite the fact that of course Sure I’d like an extra sandbox because who wouldn’t. Glad DLCs are coming in the future to fill this gap.
Much better challenge to play it going for suit only. Certainly the hardest, most restricted SASO in the trilogy.
The contrast between the calm inside and the violent storm going in and out of the train works nicely.
Overall impressions:
I disagree with the common review point that it’s “more of the same succesful formula”. To me it’s more of the same with a plus.
Details like the investigation in Dartmoor, uncovering and killing multiple armed and very aware targets in Berlin, having Diana on the ground with you in Mendoza, ambush mission stories and other features clearly added an extra layer above the previous titles and went beyond just “more of the same”.
Dubai and Chongqing are the only missions that arguably would qualify as such.
That is, if you’ve seen H1+H2, you’ve seen these missions before. Others were something else and a plus.
As a trilogy, it’s simply the greatest. The clockwork structure of the NPCs (with pretty nice mechanics that adds predictability and precision manipulating the AI’s behavior), the ambitious “make the world your weapon” proposal that delivers on the expectations, the amount of details, triggers and nudges around objects and NPCs, virtual living world and immersion, catering well to different playstyles, the concept that people care so much about appearance and clothes in social contexts that someone in a disguise could plausinly become invisible, and so and so on, is unique in the game industry.
It has the best replayabilty value than any other single player game by a large margin. You literally need hundreds of hours to experience just the majority of the scripted events and opportunities going on in the current selection of locations. Then you also have infinite liberties to try your own ideas beyond scripts.
Despite lowlights here and there, in any reasonable and practical sense, this game is a 10 for me and my benchmark for what 10/10 games should be delivering.
There’s no “bad level” in the entire trilogy. The weakest in my personal opinion is main mission Bangkok (even the Patient Zero version is better). Even for the weakest mission relative to others, it’s still so good that I could write a big review listing the positive aspects and memories of Bangkok.
That sums up the amount of praise I have for this game.