Tokyo Game Show today, so a lot of info coming out about various games. Persona 3 Reload got another trailer, and some info, which seems to confirm that the villians for the game will actually get more screentime this time around. Strega were always cool in concept but never really fleshed out much in the original P3, not to mention their boss fights were ridiculously easy, hopefully Reload is going to remedy that on both fronts.
Sonic Superstars unveiled a new animation today, showing off the three villians of the game: Dr Eggman (ofcourse), Fang the Hunter (who aside from cameoing in Sonic Mania and being in the comics hasnāt been relevant to the games since, oh, 1996), and new character Trip (who is adorable.) Great to see so many from the IDW team work on this short, with it being by Ian Flynn. Itās nice how much Sonic Team is willing to work with this team. It means if IDW does collapse, it hopefully means all the IDW characters and continuity wonāt die with them.
IĀ“m thinking of going to TGS on Saturday. Never been to a game convention before, and last year I was visiting home when it took place. My mate who would otherwise come along wonĀ“t be available this weekend sadly. IĀ“m not particularly fond of going all lonesome, but since I donĀ“t know if IĀ“ll have another chance in the futureā¦
It can be intimidating but I say go for it, even just to get a look at the place. Iād love to visit a con of any kind but we donāt get many up here in Scotland. If it doesnāt work and you donāt enjoy it, at least you can say you tried and know for the future.
I wish there was a readily accessible gaming convention. I went to the last major convention in Phoenix at the beginning of the summer and I didnāt really enjoy it. There was way too much focus on comic books and anime for me. There was barely anything to do with gaming. A lot of the costuming was great, but I just wasnāt interested in anything that was on display.
I would love a Con that actually focused on comics, all the big American ones were just movie trailer launches until Hollywood arced up and went on strike. My local con is just an anime/manga-cosplay event and you can miss me with all that weeb shit.
The one in Phoenix didnāt have much to do with movies at all, and that was well before the strike happened. It was just all comics and bobble heads and t-shirts that I saw.
Smalland, the tiny-forest-dweller survival game is coming to consoles (Xbox/Playstation) in December!
Iām very happy because I know Xbox has the Grounded video game that is a similar concept, but itās exclusive to that and PC and I donāt wanna take the risk of getting it on PC if my laptop canāt run it.
But consoles? Yeah. Glad Playstation is getting something similar at least.
Sony really were like āWe gonna make our own Grounded, promote it on our end and also make it available on Xbox as well.ā I admire the balls needed for a power move like that.
Huh? Sony didnāt make this. Its an indie game in early access on Steam right now I think.
We on playstation at least get the benefit that while Xbox is now gonna have two āHoney I Shrunk the Kids-type Survival Gamesā, we will have access to one of them too!
I love me a game with interactive systems. Been wanting to play this for a while. I donāt have a PC (well, not a gaming one). Iāve got a Mac, PS4, XSS, and most recently, a Steamdeck.
Teardown will be coming to PS+ Extra/Premium, but only for current gen.
I will get it either for XSeries or Deck then. I hear conflicting things about how it runs on Deck, but Iām willing to add it to the libraryā¦
YAAAY Ooh I was excited for its release already but itās gonna be so fun and easy to get into this if its in the catalog, especially if Iām still a little unsure if itās my kind of game.
(Freeform, ādo whateverā games are overwhelming to me!)
Atlus: Weāre remaking Persona 3, with better graphics, more story content, not to mention the most refined the Persona battle system has ever been, not to mention a new remixed soundtrack.
Oh yeah, no one posted this yet but uhhh Unity walked back their abysmal runtime fees updateā¦ mostly.
the Unity Personal program will remain free, there will be no Runtime Fee on that version of the engine.
Games that donāt earn more than 1 million$ in a given 12-month period wonāt be subject to the fee.
Runtime Fee will only apply to Pro and Enterprise versions that are created with the next update version to Unity in 2024. You can choose to stay on the current version to avoid this.
Games can now share revenue with Unity using a 2.5% revenue share, or the amount based on the number of new people engaging with the game every month. These are self-reported by developers themselves, and the bill will always be the lesser amount of the two.
Soā¦ yeah. A decent walk-back, but horribly horribly timed and doesnāt (canāt) fix all the trust broken with that initial shock reveal.