Game News Thread

If you had said “compete with small / indie racing games that were developed by similar small teams with small budget” then it would have been understandable but competing with a developer that goes far and beyond to spend millions of dollars on everything that involves recording those sounds and then expecting same sales / revenue from sales as that game is wishful thinking.

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So you draw your line that AI should not be too good or else it is wrong to use it?

I said that if you use AI in a game, a racing game, don’t expect it to surpass or even come close to a racing game made by a developer that had the necessary funds to make everything without the help of an AI.

It doesn’t have to be small developers either. If one of these big developers like Ubi decides to make a game entirely with the help of an AI and another company decides to make a similar game but with no AI involved, most people will go with the game that was made with no AI since they believe the developer put more work in it and didn’t cheap out.

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Initially you asked this:

This implied it is hypothetically possible to do that.

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Had to look it up and there is

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It begins!

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Ubisoft directors when their new co-workers are AI (A program doesn’t recognise a toxic work environment.)

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You’ll have to do overtime this Saturday, no discussion.

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It feels weird going from source to source 2.

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We’ve come a long way

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Valve making a game again. Wow. Source 2 looks fantastic

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It is not unusual. Sure there are long breaks but as long the game does not end with 3 it is no huge deal.

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:chicken:

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I love you

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They are talking about barks. To anyone interested, and since I remember reading it a few years back : here is a post that was shared by JE Sawyer on his tumblr about writing for video games, it’s from one of Outer Worlds narrative designer, Kate Dollarhyde, and a twitter thread by Katie Chironis about barks.

https://nitter.fdn.fr/kchironis/status/1320425206632960001?s=20

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Oh oh…

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Fortnite gets classy with a brand new level editor/toolset called Unreal Editor for Fortnite (UEFN) [previously rumored as “Creative 2.0”]

Taking advantage of the hugely detailed Unreal Engine 5, this brings a massive overhaul to creating worlds, experiences and games within Fortnite. Huge prop editing tools, a new programming language called Verse, and the ability to program things like unique animations and cutscenes.

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That fancy tech wasted on a game like Fortnite and not something like, you know, Unreal which is the engine is named after :roll_eyes:

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Yes it is a waste to program something for the most played game in the world. Clearly Epic should have released this for the series that hasn’t had a game since the GFC.

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