Freelancer - From CTT to Launch (balances, and changes)

Woah. Wait. Can you, or anyone, elaborate on these burner phones? How do they work? What makes them different from each other? And if you can say anything else about it, please do.

This sounds so interesting now. Didn’t know there was any difference with any of them.

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The more suspects there are, the more types of burner phones there are. If you take out a suspect (KO or kill them, doesn’t matter), you’ll get a burner phone which will arrange a meeting, but there are multiple meeting types. I don’t remember what they all are, but the “A” type of phone won’t attract a “B” type of suspect. I think at the last syndicate in the campaign when there were like 8 or more suspects, there were 4 different types of phones (I may be misremembering but it’s something like that).

What that means is that you can’t just take any random suspect’s phone and expect to get every other suspect. You might attract the wrong type of suspect instead of the one you’re hoping for. If they made the phones an unlock, they’d need to either make a “universal” version or have each of the different types unlockable (so you’d then have to choose carefully or you may end up with the wrong type).

If you do a search in the Freelancer (EverGreen) Leak topic for “Burner Phone” you can see images of the different types too. I’m not going to link them here because Freelancer isn’t out yet, but there are at least three different types of phone, if not more.

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Sounds like a really complex and convoluted means of basically just getting up close to check the suspect’s features, which you’re going to do anyway, and since there’s different types of meetings, it doesn’t exactly narrow it down in a way that is helpful enough to offset the risk of knocking out a suspect anyway. I think I’ll save this method as a last resort.

I found there were examples of suspects sticking to areas where I couldn’t easily access them, which is where the burner phone was useful.

Example: One suspect in Whittleton Creek basically just kept wandering between Janus’ house and the yard with all the weeds in it. Those two areas require different outfits and, while I could have gotten one or the other and investigated “on site”, it was easier to use a burner phone and get that suspect to leave their normal route and come to me, as it were.

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I like the phones because it allows you to get people to underutilised quiet areas for once; the for sale house in WC (and the cool wine cellar in the party house), Portman’s suite in Hokkaido (or your own suite), yadda yadda. Good that it has the balance of you needing to acquire one from a suspect tho, bad if this KO suspect change ruins that, or they let you bring in phones from safehouse

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So what you’re saying is when you pick up a burner phone, you go to another part of the map and make a call. And where that call is made is where that suspects will go?

And I don’t understand why ppl would say a burner phone should be an unlock. How do you even have any other suspects’ phone number? They are unique to the mission so bringing a random burner phone wouldn’t make sense at all, story wise.

Basically yeah. Dialing the phone is calling a meeting for everyone of that group to gather in the spot - so you can lure them anywhere on the map.

Now are all these burner phones and how they work all in the game described or are you learning on the fly?

Can’t remember sorry - with the launch being so close I finally deleted the CTT build the other day so can’t run it to check. :frowning:

A prompt on screen says click left mouse to place meeting location or something like that, and you put the phone physically on the ground and they go to it

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7 posts were merged into an existing topic: New ioi.dk design

I am very happy with the new tweaks/changes. I really enjoyed the special privilege of participating in the CTT. (I never did that before) And it’s about time Mr. 47 got a big beautiful house for working his damn ass off as he always risks his life by getting rid of rotten vermin - making the world just a little bit safer. I just wish Mr. 47 could wear fake moustaches, beards, wigs and temporary tattoos - just to get close to a dangerous target and such … and what if 47 had his own 3D printer for faces, like the one in the Colorado mission, now that would be some sneaky fun! Thanks IOI fur this very cool add-on.

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That’s some Mission Impossible type of shit. The 3-D printer could be a good in-universe explanation for using different character skins (like PC Mods). I like it. Let us console players have some fun. :rofl:

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Ok my main question for this after reading all of IOI’s releases and looking at the language used is will there be a new application requiring a re download or a new update and restructured ui for hitman 3?

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Normal patch, like ioi usually does for game updates. It’ll add Freelancer and update the ui, etc.

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As 47Agent said, just a normal patch for current Hitman 3 owners, with storefronts (and likely the game’s icon) being changed to reflect the WoA

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So, the blog’s wording on collateral mentioned “innocent civilian NPCs”. If we assume guards aren’t civilians, they may possibly be not penalised. What I’ve just remembered is that Colorado is almost exclusively guards, so if the above hypothesis is true, it will remain a place where you can slaughter people with little consequences (other than everyone firing back)(and possibly starting suspect evacuation).

Probably not a very useful or interesting fact (and possibly disproven in several hours), but this Colorado’s “quirk” still caught my attention.

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That’s a good point. If you count “innocent civilians” as any NPC who is not armed, then Colorado only has the five hackers and the prisoner in the basement, plus the main game targets roaming around. Everyone else, even the cooks, have weapons, and therefore wouldn’t be considered innocent civilians.

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Possibly? It would be stupid if they were because if you get the objectives, you would get paid for killing guards but would also be penalised for doing so.