They never actually say Grey does it, to my memory. Oh no the story is broken we must immediately patch it!
Not trying to be mocking, but this idea I need 100% story cohesion in my 100th run on Whittleton to get some crazy challenge is just kind of silly to me. More casual players will get the story the first playthrough, and if they ever do a second theyâll probably get it again because they donât have alternate starts yet. IOI use this EXACT philosophy in Hitman 3 right now with other things, so applying it to voice-overs would not be some crazy idea.
They say that 47s job is to kill the twins and Greys to extract the Constant. Itâs not to far fetched to assume he does so if 47 doesnât take the constant with him.
The original plan was for Grey to get the Constant, but then he says the area is crawling with security and asks you to do it. Then you just leave without a word. Iâve done it 1,000 times and thatâs my memory of it.
If every mission in Blood Money had Diana taking constantly I donât think it would have been as good a game in fact it would probably break the immersion. While not strictly the same thing, thereâs an unskippable cutscene in the hospital level where Diana tells you about the 2 other targets you can kill and gives you a story behind it. Nobody wants to have to hear this over and over again yet thatâs what weâre stuck with.
We recently had Kotti voice his dissatisfaction with the forced voice overs: (see 4.06 to 4.40)
Not to my memory, not after he asks you to do it and get a killswitch. Iâll make sure to listen again next time, but I donât think youâre correct.
Also this is a silly and irrelevant point anyway, because my position is the story doesnât matter after your 10th playthrough, whether youâre a hardcore fan or a casual who somehow played the level 10 times. Whether IOI agree with that or not, itâs still my position.
Grey says heâll take care of it if youâve KO-ed the Constant or otherwise canât escort him. I want to say if youâre in the suit. Otherwise it plays another voice line where Grey says the place is crawling with security. Thatâs where the confusion is, thereâs two voice lines.
Another thing Iâd like to throw my hat in is that Whittleton Creekâs lines have been bugged for 2 years now. Whatâs supposed to happen is when you collect all the clues after killing your targets Diana is supposed to read the final clue and then itâs immediately supposed to play the exit music and âAll Objectives Completeâ. I know that because it actually bugged recently and did that, so a bug finally did it properly. Instead what happens is it plays the voice lines which should occur before you kill everyone after you complete the clues and Grey and Diana say âoh now you just need to kill the targetsâ and THEN it say âAll Objectives Completeâ and then plays the extraction theme. So if theyâre going to not fix that just give us an option to turn it off.
I think since Grey and Olivia have been handlers I think the political busybodies wonât have a leg to stand on because IOI can say âyou can now silence whatever handler is in the level, including Diana and Grey.â So itâs more of a universal thing not Diana specific.
Iâd have three options for Handler Commentary: Full is everything as it is. Minimal is just The THAT lines and the âtarget downâ lines. Off is completely off, no handler commentary at all, so like how it is in Mendoza but for everything.
I donât think Iâve ever knocked out the Constant in 100+ playthroughs honestly, so thanks for the info. Yeah if you leave him walking around you donât get that story closure, in my experience. Youâre supposed to go get him and then just bail.
People think itâd ruin immersion to have silent handlers but I was replaying The Author (Sapienza PZ) repeatedly to practice my SONKO runs and Diana kept telling me both targetâs are going to meet up after I already killed one.
An unlock would be nice, but I know itâd just be another reskin itâd never use. Not like the ninja unlocks we get on the 23rd that are the greatest things to ever grace WoA