That was awesome. I’m impressed you managed to do it under the 3:30 by getting the suit first! My original idea was to set up the 3 kills first (micro explosive behind the lamp, rubber duck above the hanging plant & sieker + tap overflow & taser in the bathroom). Then getting down to the suit and triggering them all at once.
With the final bit as well, you should be able to jump off the roof, go right, around the van and then left towards the car without getting spotted, makes getting out a lot quicker.
Left this unlisted again as I’m having massive audio issues on XBSS recently – tried all the possible fixes I could find, to no avail. No idea why there would suddenly be syncing issues when capturing footage; was fine until a few weeks ago and no settings have changed.
Anyhow… SO run of the Spectre contract mentioned a week or so ago, and something for Mendoza Mishap.
The 2:39 on the board was similar, just a bit faster (footage corrupted, yay).
I noticed with this contract that the PIP indicating ‘Target Eliminated’ isn’t instant; I’m sure you could change disguise instantly in times gone by (target seems to have to drop to the ground and music cue before the disguise change). Nice contract though, just wish I could have captured something decent for it. @Crewdy
Similar @linux_penguin – got Ivory Towers to 1:15 and trashed audio, nice contract.
I haven’t played it through after making it but I think I was around 4:30 when setting it up. I think I know the route they are taking for that time. I’ll play my route tonight and see how it compares.
If IO don’t want to update contract mode. We could do them a favor.
Let me introduce Suits as Disguises mod. It removed the suit condition and replaced it with regular disguise condition when creating contracts. All contracts created with mod are valid contracts, can be played by clean players.