Planning to make a series of these as a tribute to Contracts (2004) and Blood Money (2006), paying tribute to those games.
Briefings for these series of nostalgic/retro themed Contracts will always have a “nostalgic loadout” suggestion at the end.
Giving it a shot; and yeah I think we chose two of the same targets
I see why you put no KOs in so that’s a good way around the lawnmower being easy
Also I’ve found in Hitman 3 it’s way harder to set all explodable things off, apart from cars. It’s like the area which is considered a fuel tank has shrunk considerably (It just forced me to restart the contract now -_-)
Not a fan of the Alexa kill, as it implies you should be doing the whole funeral mission story which is a lot of time waiting around, and I’m assuming the body will be seen if you shoot her into the grave since you can’t cover it up
Platform: PC Name: Hitman Begins Contract ID: 1-30-3647448-04 Description:
The Joker, The Penguin, & The Riddler are sick and tired of Batman always foiling their schemes in Gotham City.
They know Batman gets his intel from the police commissioner, James Gordon. Without him, Batman will be operating as blind as a, well, bat. They’ve pooled their resources and hired the ICA to eliminate Jim Gordon.
They also want you to frame Batman for the murder of the GCPD commissioner. We’ve obtained some Batarangs for you to use.
Grab your cape & cowl and get to work, 47.
I used the Arkian Tuxedo for this contract because it’s the closest to looking Batman-ish. If only IOI could’ve given us a full Batman costume for 47 while they were still partnered with WB!
Yeah I have to say I think Alexa detracts from the contract, it was in my interest to just Sieker her and kill her in the nearest bathroom; otherwise I would’ve had to have gone through the whole mission story thing which took me up to about the 6 minute mark when I tried it the first times. Instead I got done in 3.30 and that was stumbling around not being sure the best way to exit
Fun fact, you can still drive the hearse even if it’s been blown up
But yeah from that vantage point the partnered guard is a good target; the electro girl is reasonable (That’s who I chose for mine, but my sniper point was the front of the house so different angles), lawnmower dude coupled with no KOs is decent (I think that’s the same target as mine too; I would’ve done the other guy but lawnmower dude never looks up, so you could just shoot the other guy where he stands and not have to bother hiding body); if destroying the hearse destroyed the exit then the other guard target would’ve been cool forcing you to choose between easy kill or easy-ish exit, but as it turns out it doesn’t so it’s just an easy kill
Definitely good you didn’t mandate suit considering suit starts are ages away from sniper spot; mansion staff disguise is best for that spot (or any spot on the top two floors)
Not sure why No Bodies Found since that’s just a normal SA thing, but I guess if any noobs play the contract they’ll be forced to figure it out properly?
Also your picture there says it’s a Complication but for me it was an Optional Complication?
lol, that really is a subsonic rifle, guard just stood right there
I should have forced a different exit so you all have to actually come up with a kill that hide’s the maids body rather than exiting before the gardener comes back
Platform: PC Name: Biggus Dickus Contract ID: 1-30-0977677-04 Description:
47,
Some of the ICA members have really been swinging their dicks around recently. They’re total pricks, so it’s time to give them the shaft. Show them you’re the biggest dick of all.
It shouldn’t take too schlong.
We’ve given you a cover identity for this mission: “Richard Peter Johnson”.
Do you have the balls?
Don’t cock it up.
-Diana
P.S. “Penis”.
I’m really hoping for a Featured Contract with an appropriate theme to submit this one…
I chose Alexa as a target (and to use the graveyard mission story) for a few reasons:
Virtually add 3 additional sniper targets which are the raven nests.
Even if I don’t think it can be unlocked in contracts mode, show how to unlock one of Dartmoor’s assassination challenges.
If you already know of that challenge, since she’s the only target with a mandatory sniper rifle kill condition, this hints at the correct sniping location.
Feature a tricky SA sniper kill if you choose that route, that requires a bit of AI manipulation so that she doesn’t get spotted while falling in the grave.
When she visits the graveyard, the gardener female target goes to another location which happens to be very close to shrubbery (so the contract is more dynamic).
Better contract thumbnail.
I knew she would be the most annoying target in the contract and that it would be faster and easier to kill her in a different way.
But I don’t mind this at all, otherwise I would have put stricter kill conditions on every other target. Either follow the story-driven intended sniper method, or find a speedrun route that bypasses waiting times. And I mean, this contract was created to be SASO’d so using a different disguise is already kind of a crutch.
You actually don’t have to fill the grave with dirt, once she falls into it she’s considered as hidden.
I was a bit disappointed as well when I noticed the escape prompt was still available. That said, I thought you had to KO the undertaker to obtain the keys (so impossible to do with the no KO complication)? Or am I mistaken?
Which also means you don’t have do wait as much for Alexa to go to the graveyard.
Honestly the greenhouse start is not that far away if you unlocked the maintenance ladder shortcut.
It’s a bit redundant with the SA requirements, especially since targets normally won’t spot each other dying. I still added it to prove that the Alexa grave kill was possible to SA, and it’s also helpful for players who still don’t use the SA tracker.
It seems to be a visual glitch with H3 contracts mode, I would never force complications.
About 2 months before the release of HITMAN 3, I made the Peaky blinders contract in HITMAN 2. I decided to combine the gameplay of Russian Roulette and an idea from my old contract. All you need is a sniper rifle.
P.S. There is a mistake in the briefing, Mills must be written
Nah there’s a second set on the table on way to hearse, where two suited guards stand outside back door. No idea why they put it in such an easy position
That’s what I used to do years ago, but for me personally I just play my own contract SA afterward so they see on the leaderboard it’s possible; I usually don’t come across too many comments saying it’s impossible to SA or whatever (and if they do, they’re noobs lel)
Sometimes you start off with an idea for one contract, and then end up making something totally different. Title The Emrich Disturbance ID: 3-29-2165551-52
I imagine the proper speedrun strategy makes this fairly trivial, something you could complete in under a minute. But there are a few different ways to get these two into accidents, so I’m satisfied with the creative possibilities here.
I’m attempting to acquire the HITMAN 2 maps in HITMAN 3 (glitching on Xbox rn), but I plan on making a whole storyline through all of the maps. That’s a lot of missions but I like to explore the maps and be creative with my target spread.