So, I’ve been fucking up with the Gunrunner, and now royally fucked up and have to restart the contract, and I couldn’t figure out what was wrong. But I’ve learned two things from this latest failure and now I think I have it.
Firstly, I learned that there is a distance limit for using the fiber wire for avoiding detection. I always thought it was so stealthy that so long as an npc didn’t directly see you use it, you could use the fiber wire on someone standing right next to or behind an npc and they wouldn’t notice. I was wrong. In my impatience over the Gunrunner not doing what I wanted in order to kill him the way I wanted, I decided that I just wanted to complete the contract and I’d figure out how to do what I wanted later. So I used the fiber wire on him while his bodyguard was within arm’s reach in front of him, and the guy heard and turned around and I was busted. Sucks, but now I know that its stealth is not infallible.
More significantly, I kept trying to do the strategy I’d used the previous two times I’d dealt with the Gunrunner as an actual ET, and it wasn’t working. I would trigger an evacuation and he would be escorted to the basement tunnel that I had cleared of soldiers and left weapons lying around for the escorts to see and pick up after the alert died down. They would begin putting away the weapons while the target returned solo to the basement garage and I would kill him on this lone trek. However, in this ETA contract, he would walk partway back to the garage, then stop and go back again, getting a little further each time but he’d keep turning back, and when he eventually stopped and went back for good, he’d be right next to a guard and I couldn’t shoot him in the face like I wanted.
I think I figured out the problem: I’m leaving too many weapons lying around to be picked up. The target is seeing them, and since the soldiers escorting him are busy picking up others, he’s heading back to the garage where the nearest soldiers are to tell them about the other weapons he sees lying on the ground, and after he’s partway through the tunnel heading back, the ones that came with him are putting down the weapons they picked up and becoming available again, so he’s stopping and heading back to them because they are now the closest available soldiers to inform about finding weapons, and when he comes back along the tunnel again, it’s because they’ve seen other weapons on the ground back where they are, becoming unavailable again, causing the target to turn around again and begin heading back to the garage again, and then the escorts are putting down the weapons again and he turns around again and on and on until they put away the last weapons and begin leaving the tunnel for real, and his last turn around ends up coinciding with the last soldier who’s returning.
So now, when next I play, I’ll need to leave just enough weapons to occupy the escorts but not enough to disrupt the target’s return path, so that I can shoot him and hide his body in the last locker along the path without anyone being in range to see or hear it.