You know that isn’t the sentiment, there’s releasing a quality DLC and then there’s this. Hence why value comes into play. Yes we all have our own concepts of what is value but we can also weigh up with hard figures to what’s going on here.
As I mentioned, people are happily paying 33% of a AAA game for a skin bundle. That’s value to them, but reality maths it’s not value in comparison to what else you can get for the same price.
That is true however we can make educated guesses from the current confirmed. If IO announced a DLC for £29.99, I would have guessed mini campaign or new locations because history tells us, that IO value that amount of money to those types of content. And escalations at £0.00. As @Spods said, it’s very unlikely that each pack will be different since you can buy them for the same. It’s not like one DLC at £4.99 is an escalation and the other is a whole new mission at the same value.
This is even worse because they haven’t even disclosed anything you get in the next packs but would like all the money up front. Even the H2016 flip flop roadmaps and Hitman 2 Roadmaps told what you’re getting at a later date. Here is a lucky dip, and you bet they aren’t going to add much than it’s worth - they’re a business.
Nobody is demanding their DLCs to be free. But when you’ve placed a price tag on content that they valued at £0.00 for the past 5 years, people are going to say something. Paying for new locations, campaigns or bonus missions is totally fine and noone is querying the fact to paying, but the content versus the value.
Not sure why you mentioned this. The main game - I paid for and got mostly decent experience. Now this is in a separate transaction - this not so good.
You can do what you like with your money. Nobody should tell you otherwise. Although this monetary scheme is a group effort. Because the price inflation versus product, if the seller gets enough people to pay, they win and could cement future schemes by that company.
If I sold 100,000 cheesburgers at $1, I’d make $100,000.
If I sold 1000 cheesburgers at $1000, I’d make a million.
If you can find enough select people to accept that price point. It’s a win. Hence why all the games do it these days.