Fixed it
I think I got it! In dager of jinxing something, we have to end with “knock on wood”, Hitman 3 will be okay when released… knock on wood .
Yes you’re correct, I relaize my mistake. Sorry.
I want to punch myself for not realising that Rogue and Diana share the same voice actor. It was during the Sun ending when she briefed the plan to attack that make me “Wait a minute”.
Don’t worry about it, to me it sounds like Crowbcat is more interested in failed launced or broken games like Fallout 76 or Anthem?
The Epic mess isn’t 100% sure it is IO-I’s fault, but the info came a bit too close to the release, maybe this could have been discovered sooner?
Edit.
Looks like those things are getting sorted out:
Well having seen the full stream there are a few things here and there but that is without the day one patch. It is and will be more playable than Cyberpunk that is for sure, not that means much at all.
Me storming Arasaka Tower alone with Johnny intensifies
by the way that’s the best option in my opinion.
Update 1.1 is out:
Cyberpunk 2077 hotfix 1.11 is out:
"This update addresses two issues that appeared after Patch 1.1:
- Item randomization has been restored to the previous state.*
The save/load loot exploit will be investigated further.
** A bug in Down on the Street quest has been fixed.*
It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at “Wait For Takemura’s call” objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs."
Imagine how much crunch DMA Design devs had to put up with to add those next gen features into GTA 1
Real talk though, shame turn of events for CDPR devs. Upper suits really screwed them over on both short and long term.
It’s a shame this game’s console versions were so bad, as on PC I think it was a fine game. I had very few problems with it, and while the gameplay is nothing amazing I love stealth and infiltration so much I still had a blast with it. The main issue with it honestly was a lack of story in the side missions, which make up the bulk of the game.
Hopefully CDPR make it up to console players somehow and do better the next time.
This really only pertained to the Older Hardware (which was the majority). If you had a Series X/ PS5 you had a relatively smooth experience outside of a few crashes and glitches atleast that was my experience.
This is true, I largely attribute this being due to its PC Focused development and shady advertising tactics when it comes to the console release.
The PS4 and XB1 versions of the game running on their vanilla hardware being what I consider unplayable is inexcusable and I’m hoping for a No Man Sky level of overhaul in the future to address the various issues with the game.
I was more so suggesting addressing combat A.I, Police, first person animations. Stuff along the lines of that just to names a few.
From my perspective I don’t think it really is salvageable even with a No Man’s Sky overhaul.
No Man’s Sky’s key problem was they were overly ambitious with their project, but when they released they released the foundation and the overhaul was adding all the elements they wanted to and could include later - essentially giving people the upgrade experience.
Cyberpunk 2077 was too ambitious but it has essentially three categories of problems.
- Issues that are resolvable by more work (lots of the bugs, the difficulty, etc)
- Issues that are resolvable on some systems but not others (PS4s and X-Box Ones simply can’t handle making the crowds bigger and more complicated)
- General content issues (there are plenty of great side missions and great moments, but there are so, so many issues with the main story and the general world that it’s lost interest to a lot of people)
The lawsuits against them are almost certainly going to focus on the first two categories of issues, however they’re already lost a lot of people’s interest due to the third one and burned away a lot of the good will they’d built up with the Witcher 3.
Plenty of people are enjoying it still and I expect their fanbase will be loyal enough to keep it sustained but its massively impeded CD Projekt Red’s status and not really in a way they can fix with a few bugs.
Really the biggest people who are losing out here are the CDR staff who tried to avoid this mess occurring but were overruled by the executives.
I’m not sure there’s anything productive about telling everyone that everyone else’s opinion is wrong - the game is good actually and it is above critique.
I said that.
More to the point, Cyberpunk can’t have that. the problem isn’t that there is a lack of content and features - the problem is that the content is already out there and that means people have already experienced that content in its less than ideal form.
That doesn’t really mean they don’t exist or aren’t important to others. A handful of issues I have seen people notice:
- The game is largely informed by 80s politics, which means you have weird racial depictions, orientalism, you get street cred for helping the cops with the war on drugs, prosthetics are seen as dehumanizing, etc.
- The character creator requires you to be “cool” and part of that means you have very limited and unconvincing options if you want to make a black V
- If you do make a black or Japanese V you will find it odd that you are the only character of that ethnicity who does not engage with the world like the 80s versions of these ethnicities. Likewise while you can be a trans character, the world will not treat you as one and is loaded with transphobia.
There’s a lot that’s a mess and its killed a lot of people’s enthusiasm for the game, as has a lot of the handling of the release by CDR (like throwing QA under the bus by claiming the glitches weren’t appearing on consoles up until release, it’s just a coincidence they wouldn’t release the console version for pre-review).
Downplaying the mess doesn’t help anyone, and that it’s a mess doesn’t invalidate the fun people enjoying the game have had - however they’re all still issues in the grand scale of things and they’re still thing that create unease with various groups.
I think he explained it pretty clearly:
Not an issue for people who want to enjoy on regular difficulty or who are primarily interested exploring etc, but an issue for people who bought the game hoping to get value by cranking up the difficulty and seeing just how hard it could get and how they come create solutions etc.
They’re still “cool” - because the game is largely about being “cool” by 80s standards so you can have tattoos, cybernetics, etc. but as the article I linked to: You can’t be fat, old, etc. It’s a particularly baffling choice given half the outfits can be described as “clown”.
“fairly major” is doing a lot of work here as she is a bartender at one location and runs a side quest truck racing. She also first appeared roughly a year after they got called out over their weirdly objectifying ad (that they defended and left in), and the general experience of the trans critics I linked to was that all the transphobia was there. So to them and to me it feels like an attempt by CDR to spin it and hope people praise the good, and either do not acknowledge the bad or insist it should be forgiven.
She certainly wasn’t important or striking enough for the trans critics who played the game to want to give her a shout out, and the trans community in general is very wary of people trying to use claim they are inclusive/supportive/etc. So as nice as it is they put her in, they still put up a lot of red flags and trans people are generally not in favor of cis people saying a last minute trans side character proves the studio is progressive.
What would have mattered more to the trans critics is if they’d paid attention to the wider world, which would have led to them not just including a non-binary options and the trans side characters but also not populating it with ads the creepily objectifying them and maybe… just maybe, have created a vision of the future where gender wasn’t viewed so regressively.
It’s a game where you get cybernetic eyes as part of the core gameplay - but also one where apparently nobody has thought about gender identity since 1989 (except for one truck racing bartender who has a trans flag that may as well be invisible to the rest of the world).
Hence why I say the difficulty is something they can tweak in patching - they have a lot of options and most of them are simply things like tweaking AI and looking into better ways to adapt to the open world + upgrade tree to make it a more consistent experience.