Canon Clues - Updatable Topic. Any help is greatly appreciated SPOILERS

Ye true but to be honest I always found it pretty strange that Cross would kill Morgan like that and then be so chilled out during the whole drummer scene where you kill him as Abel DaSilva :laughing: And seeing as that seems like it might be canon based on the above clues I usually don’t use the 2 methods together.

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Here is another one that has been brought to my attention - On Ambrose island there is a cinema room where people seem to be watching Rangan’s movie which is paused:-

If you look close at the screen he is in the same spot and pose that he does just before you kill him via the fan method:-

So it seems this is another clue that supports that method being canon for Rangan.

Although it is pretty strange that people are watching a movie where he died seconds later :joy:

This is exactly the reason (well, one of anyway) that The Crow was so popular in the mid-90’s…

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I find it unlikely that the film is in circulation at best two months after filming and the lead actor dying. More likely the production company Rangan owned folded and sold the film footage to recoup losses, and the pirates got ahold of that footage. Either way, it supports that scene being filmed, but not necessarily that that’s when Rangan died.

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True. In all honesty it could just be that IOI used a random scene from the mission to make it look like people are actually watching one of Rangan’s films.

Although one thing to note is that straight after his death (as shown in the video I made in my original post) one of the staff says “we didn’t get the final shot but we did get the accident on camera and to be honest it looks pretty good” :joy: So I suppose it’s possible that they just released it and people are just enjoying videos of Rangan’s death.

I think the previous clues such as the personal bodybuard being visibly distraught after Rangan gets blown away by the fan and then later working in security in a job he hates are quite good as evidence for this method anyway.

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Funnily enough Curtains Down in Blood Money always reminded me of the Crow…and Alec Baldwin now too :sweat_smile:

For the life of me I still can’t find this conversation about Strandberg. I can’t even remember if I heard it myself at this point or just heard other people talk about it. All I know is that people say it takes place in Bangkok at the bar.

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That’s all I can remember too haha The exterior bar, between two guys. Maybe it was removed?

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Nah it’s definitely there. I was playing C27 a few days ago and overheard it. What I’m not sure is whether it was a subtitled conversation or not…

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Update: Yes, the conversation is definitely there. It´s these two blokes. You just need to wait a while before they actually end up together at the bar.

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Thanks Rimland. I thought it might be something like that. I’ll hang around for a while to see if I can get it.

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CGI monster of Dawood Rangan haunts families all over the world. “My daughter has been crying for weeks” says family of 3 Southern Nevada. This has been Pamela Kingsly on GNN news

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I’ve always viewed it as:

There are canonical deaths in Hitman. Based on conversations from NPC’s and general themes, canonically, Agent 47 always gets Silent Assassin (not suit only, the games are unique in their social stealth and the very first training mission points out that nobody has ever done it before).

In almost all cases, there are canonical ways that characters die. These are almost all entirely accidents, which is Agent 47’s M.O.

So then, why are we able to play however we want? Because it’s a game! More specifically: The Story Missions reward map and target knowledge. Through the course of Mastery, through the course of saves and reloads, players will become very familiar with what makes the game “tick.” If you already know where your target is going to be, you get more points for doing the same kill faster.

Exploration, experimentation, and multiple playthroughs are rewarded! And while killing everybody on the map results in 0 points, this is still a “success.” 0 points still goes on the leaderboard.

Doing a “kill everybody” might not be canonical (insert two Colorado guards talking about Sapienza being a ghost town). However, the game ultimately rewards mission knowledge, which means it rewards experimentation and exploration. Killing the entire map might reveal unique or new information. And this is ultimately what WoA wants you to discover! However you do that is up to you.

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Kind of interesting, as according to the dream sequence in “Untouchable”, 47 canonically killed Viktor Novikov with stage lights…which causes non-target kills.

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As I recall, @Heisenberg made a fairly decent argument that the dream sequence isn’t actually canonical due to 47’s mental state. We can’t assume that anything in that actually happened. Also, if 47 is actually a perfect assassin, he could have engineered a way of dropping the light rig without causing casualties if the mission required it.

I’m not saying that either of those happened, but there are possible explanations if non-target kills cannot be made.

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This comment feels like it’s been constructed to elicit a heated response from Heisenberg :joy:

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I doubt it was intentional, but I’m not in the mood today to bite either way.

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Given it was a reply to my post, who knows.

I always take game canon with a grain of salt. In some games there is no sense of canon. There is no story, no consequence for finishing the game one way or another, and no reason to assume that the main character did anything in any particular way.

In other games, it very much makes a difference, especially if those games are parts of franchises where the events of the game make a difference in the larger universe.

Star Wars has a very large universe of material - some of it is canon and some of it isn’t. The events of Knights of the Old Republic have some bearing on what happens in Knights of the Old Republic 2: The Sith Lords. The way those games handled the canonical outcome was to allow the player to specify within the game what happened in the previous one. That way the ultimate choice of whether Revan was good or evil was entirely up to the player with no requirement to do one or the other.

Other games like Dragon Age allow the player to import their save games from previous games into newer ones so the game can adapt to what the player did.

Hitman has a fairly deep backstory now and the methods that 47 uses do create a target play style, but the player is still free to play however they want. Canon is interesting as a topic, but whether 47 killed Novikov by falling light rig or by bullet to the head doesn’t really have any impact to anything else outside of that specific map. IOI essentially deals with canon by almost entirely ignoring it.

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image

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there seems to be a random guitarist stuck in your reply gif

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