All Things Starfield

todd-todd-howard

I think my biggest complaint with the game is the perk tree. It feels a bit wrong in my opinion to have to do a challenge just to unlock the ability to upgrade a perk when you also need a spare skill point to do so.

Just make the challenges progressively harder that way the upgrade feel earned rather than needing another skill point that can be allocated to a new unlearned perk.

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I actually liked how perks worked on TES Oblivion. At every 25 levels in a skill, you’d automatically unlock a perk. It actually felt rewording for putting time in leveling the skills you wanted to focus on.

I just find it weird the game has checks for ā€œbalancingā€ when said game has an RNG Loot mechanic that can give you Overpowered loot from the start.

I got this Grendel at Level 2 from a random Pirate and so far the only thing preventing me from using it is cause it burns through Ammo so fast.

The Perk Tree feels like Bethesda taking the Fallout 4 one and adding an extra layer of grind to it that feels unnecessary. Skill Points are okay, but making it necessary to need more skill points after completing a grindy challenge is not okay.

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I’m not 100% certain I agree. I mean, I don’t think it’s the optimal system, but I do like that the way to get perks is to do stuff related to the perk. Basically having to ā€œpracticeā€.

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This is perfectly fine that isn’t the issue. The issue is completing a challenge to unlock the ability to spend a skill point to upgrade said perk.

It’s just padding for the sake of padding and it’s a system I don’t particularly agree with.

It would have made more sense to have progressively more difficult challenges that upgrade your perks rather than individual perk milestone challenges to unlock the potentiality of upgrading your perks.

The system doesn’t particularly benefit nobodies character when important Perks that are essential such as ones that give you the ability to use specific features like Booster Packs and Ships Targeting Systems.

All together it’s just not particularly rewarding of a system when Skill Points are a commodity necessary to upgrade your perks after completing a challenge.

Bethesda had the opportunity to do something unique for their new game, but we got a retextured/retooled Fallout 4 system that further impedes on the players growth by adding an additional block.

I really wish they’d put in more seamless transitions between areas in this. I was trying to do all of the different side quests in Neon and just got so tired of watching loading screens (even though they’re short) that I just left to do something else.

There’s also something about Akila city that makes my game randomly crash to desktop during loading once every five times or so. Then twice every five times the loading screens sort of temporarily hangs. I guess it’s the same problem.

Edit:
Space battles are still some fucking bullshit. I’m not allowed to grav jump out if I find the odds overwhelming, and my latest foray had me face two ships, then when I got those two, two more arrived, then when I got those two, two more arrived. I haven’t been able to take those out, but I wouldn’t be surprised if two more arrive after that. I can either just keep reloading until I get lucky or load a previous save. I’m basically soft locked into this eternal loop of watching my ship explode.

Just let me grav jump away. My grav engine isn’t even damaged.

Edit 2:
OK, for anyone wondering how to grav jump out of battle in this poorly tutorialised nonsense game, you can’t jump to a planet/moon in the same system, or you’ll get the message ā€œYou cannot fast travel during combatā€, but if you jump to another system it’s allowed all of a sudden. Nonsense, and impossible to know. Please note it could’ve just said ā€œYou cannot grav jump within the same system while in combatā€ or something like that. Bad.

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So, immense spoiler. And I mean it, this is new game +, and new game ++.


NG+

So as some might already know the new game + make your character reborn into a parallel universe, where you can replay the main story, or tell Constellation that ā€œI’m starborn, I know what happens, let’s go to businessā€.
So far so interesting yet standard.


NG++

But if you go new game ++, when you arrive at the lodge, this happens :
https://www.youtube.com/watch?v=dudZeo47d0U
A starborn hunter is here, Constellation members are not, and he (surprisingly in a friendly rivalry way) confronts you.
And then another one, the members of constellations are replaced by… you. Variants of you from different parallel universe.

Edit :

So apparently, it’s random, and has many permutation and variant.
Even more, apparently faction quests can also change, with character exchanging places and what not.


This game seems really interesting for this mechanic.
Damned it Bethesda, you made me interested in your narrative!

OK, I just now realized there’s levels for each star system, and this is why I’m getting my ass handed to me in space battles. This also basically means that all quests have recommended levels based on what star system they’re in, Witcher style.

I honestly didn’t notice until 40 hours in. I don’t know if its me, or if the game just doesn’t communicate shit.

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From what I’ve seen online, it’s not just you.

I won’t be playing till the 6th, but I’ve been reading plenty of non-spoilery articles and impressions. Many people are lamenting the game’s obtuse and clunky menus, as well as the fact that the game doesn’t clarify rules and systems as much as it should.

It’ll probably get a patch for that. All in all from everything I’ve been hearing, think I’ll be picking this up sooner rather then later.

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Got IMO a really good roll on Legendary Armor Traits for a Unique Item.

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Poor Todd :pensive:


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Got to NG+. I recommend holding off on it cause there’s a lot of pros and cons.

Okay, so this might seem minor but it’s a pretty major gripe that I have based on gameplay that I’ve seen: load screens in-place of actually flying through a planet’s atmosphere on your own. The fact that there’s no ā€œtrueā€ planetary entry. No man’s Sky, Star Citizen and Elite Dangerous are fairly old (or even still in development, for Star Citizen) games that all allow you to do this. A game that has you flying around in space and landing on planets would feel incomplete if it didn’t let you… land on planets. this is a short video comparing planetary takeoffs that gets the point across perfectly.

I just don’t see motivation to play this when there have been better space sims on the market for years now.

To be fair Starfield has a very RNG heavy level generation unless it’s essential settlements and or Earth related landmarks. Even Artifact locations change per NG/NG+/Beyond so having total planetary entry with this in mind would be difficult.

It’s not necessarily an excuse on Bethesdas part since I’m sure Planetary Entry is a pretty complex thing to code in, but an explanation. Quite literally everyone’s Starfield Playthrough in terms of land generation is unique for their Universe.

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That’s fair, but No Man’s Sky has a similar, if less complex, system of procedural generation in place that they got working in conjunction with a proper planetary entry/exit back in 2015. Bethesda had twice the development time and vastly more funds and resources at their disposal and they couldn’t pull it off in 2023.

Let’s not forget about Spore letting you explore an entire galaxy without hitting a loading screen :grin:

What I wouldn’t give for a sequel :pensive:

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To be fair the less me talk about Spore the better off civilization is.

I still have a soft spot for it even though the final product is a watered-down game from what it was shown throughout the years before release.

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