I think my biggest complaint with the game is the perk tree. It feels a bit wrong in my opinion to have to do a challenge just to unlock the ability to upgrade a perk when you also need a spare skill point to do so.
Just make the challenges progressively harder that way the upgrade feel earned rather than needing another skill point that can be allocated to a new unlearned perk.
I actually liked how perks worked on TES Oblivion. At every 25 levels in a skill, youād automatically unlock a perk. It actually felt rewording for putting time in leveling the skills you wanted to focus on.
I just find it weird the game has checks for ābalancingā when said game has an RNG Loot mechanic that can give you Overpowered loot from the start.
I got this Grendel at Level 2 from a random Pirate and so far the only thing preventing me from using it is cause it burns through Ammo so fast.
The Perk Tree feels like Bethesda taking the Fallout 4 one and adding an extra layer of grind to it that feels unnecessary. Skill Points are okay, but making it necessary to need more skill points after completing a grindy challenge is not okay.
Iām not 100% certain I agree. I mean, I donāt think itās the optimal system, but I do like that the way to get perks is to do stuff related to the perk. Basically having to āpracticeā.
This is perfectly fine that isnāt the issue. The issue is completing a challenge to unlock the ability to spend a skill point to upgrade said perk.
Itās just padding for the sake of padding and itās a system I donāt particularly agree with.
It would have made more sense to have progressively more difficult challenges that upgrade your perks rather than individual perk milestone challenges to unlock the potentiality of upgrading your perks.
The system doesnāt particularly benefit nobodies character when important Perks that are essential such as ones that give you the ability to use specific features like Booster Packs and Ships Targeting Systems.
All together itās just not particularly rewarding of a system when Skill Points are a commodity necessary to upgrade your perks after completing a challenge.
Bethesda had the opportunity to do something unique for their new game, but we got a retextured/retooled Fallout 4 system that further impedes on the players growth by adding an additional block.
I really wish theyād put in more seamless transitions between areas in this. I was trying to do all of the different side quests in Neon and just got so tired of watching loading screens (even though theyāre short) that I just left to do something else.
Thereās also something about Akila city that makes my game randomly crash to desktop during loading once every five times or so. Then twice every five times the loading screens sort of temporarily hangs. I guess itās the same problem.
Edit:
Space battles are still some fucking bullshit. Iām not allowed to grav jump out if I find the odds overwhelming, and my latest foray had me face two ships, then when I got those two, two more arrived, then when I got those two, two more arrived. I havenāt been able to take those out, but I wouldnāt be surprised if two more arrive after that. I can either just keep reloading until I get lucky or load a previous save. Iām basically soft locked into this eternal loop of watching my ship explode.
Just let me grav jump away. My grav engine isnāt even damaged.
Edit 2:
OK, for anyone wondering how to grav jump out of battle in this poorly tutorialised nonsense game, you canāt jump to a planet/moon in the same system, or youāll get the message āYou cannot fast travel during combatā, but if you jump to another system itās allowed all of a sudden. Nonsense, and impossible to know. Please note it couldāve just said āYou cannot grav jump within the same system while in combatā or something like that. Bad.
So, immense spoiler. And I mean it, this is new game +, and new game ++.
NG+
So as some might already know the new game + make your character reborn into a parallel universe, where you can replay the main story, or tell Constellation that āIām starborn, I know what happens, letās go to businessā.
So far so interesting yet standard.
NG++
But if you go new game ++, when you arrive at the lodge, this happens :
https://www.youtube.com/watch?v=dudZeo47d0U
A starborn hunter is here, Constellation members are not, and he (surprisingly in a friendly rivalry way) confronts you.
And then another one, the members of constellations are replaced byā¦ you. Variants of you from different parallel universe.
Edit :
So apparently, itās random, and has many permutation and variant.
Even more, apparently faction quests can also change, with character exchanging places and what not.
This game seems really interesting for this mechanic.
Damned it Bethesda, you made me interested in your narrative!
OK, I just now realized thereās levels for each star system, and this is why Iām getting my ass handed to me in space battles. This also basically means that all quests have recommended levels based on what star system theyāre in, Witcher style.
I honestly didnāt notice until 40 hours in. I donāt know if its me, or if the game just doesnāt communicate shit.
From what Iāve seen online, itās not just you.
I wonāt be playing till the 6th, but Iāve been reading plenty of non-spoilery articles and impressions. Many people are lamenting the gameās obtuse and clunky menus, as well as the fact that the game doesnāt clarify rules and systems as much as it should.
Itāll probably get a patch for that. All in all from everything Iāve been hearing, think Iāll be picking this up sooner rather then later.
Got to NG+. I recommend holding off on it cause thereās a lot of pros and cons.
Okay, so this might seem minor but itās a pretty major gripe that I have based on gameplay that Iāve seen: load screens in-place of actually flying through a planetās atmosphere on your own. The fact that thereās no ātrueā planetary entry. No manās Sky, Star Citizen and Elite Dangerous are fairly old (or even still in development, for Star Citizen) games that all allow you to do this. A game that has you flying around in space and landing on planets would feel incomplete if it didnāt let youā¦ land on planets. this is a short video comparing planetary takeoffs that gets the point across perfectly.
I just donāt see motivation to play this when there have been better space sims on the market for years now.
To be fair Starfield has a very RNG heavy level generation unless itās essential settlements and or Earth related landmarks. Even Artifact locations change per NG/NG+/Beyond so having total planetary entry with this in mind would be difficult.
Itās not necessarily an excuse on Bethesdas part since Iām sure Planetary Entry is a pretty complex thing to code in, but an explanation. Quite literally everyoneās Starfield Playthrough in terms of land generation is unique for their Universe.
Thatās fair, but No Manās Sky has a similar, if less complex, system of procedural generation in place that they got working in conjunction with a proper planetary entry/exit back in 2015. Bethesda had twice the development time and vastly more funds and resources at their disposal and they couldnāt pull it off in 2023.
Letās not forget about Spore letting you explore an entire galaxy without hitting a loading screen
What I wouldnāt give for a sequel
To be fair the less me talk about Spore the better off civilization is.